This means adding more reactive quests, choice and consequence opportunities, a varied bestiary, memorable characters, adventure areas, and combat abilities. The additional money raised lets us add designers, artists, animators, and programmers to help build this incredible new world we are creating. The Chanter and Paladin classes are up next at $2.7M, and the talented George Ziets will be joining the team if we hit $2.8m! With each stretch goal hit not only are we adding a new feature, we are also making the entire game larger. We are also working on our main Kickstarter page to keep things organized and have a new stretch goal image that combines all the stretch goals that have been added. We are going to keep this list constantly updated, so if you ever need to refer to it, just come back to this update. ![]() You can find the full list farther down in this update. First off, we get asked a lot about what is in each of our reward tiers. Josh is doing a lore update tomorrow along with some other BIG announcements, we are organizing an AMA over on reddit so everyone can ask Tim, Josh, Feargus and myself (Adam) a ton of questions, and we are getting our crazy ideas put together for the live stream of the last hours of the campaign next Tuesday.Īlong with this update, we wanted to get some housekeeping out of the way. ![]() ![]() We have a lot of great stuff planned over the next six days. Another stretch goal down! We are happy to announce that we’ve made our $2.6M stretch goal counting both Kickstarter and PayPal backers!
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